Saturday, August 9, 2008

The future is foggy..

After changing around some fog a whole lot to get it working, I came out with an adjustable smoke like haze, shown in the screen shot below to the right.

Along with this a Landscape class was added as a scene which uses a heightmap to create a landscape mesh. (Seen below, left) Now we can have mountains, hills, and valleys! (Still working out some problems and adding in features, but there none the less!)

FPS or RPG anyone? (with fog of war!)

Monday, March 3, 2008

Ode transferred to pyrex

After a long two days I completed the ode to pyrex transfer. Ode is much bigger and more powerful than first perceived, coming in at at almost 500 functions! With such a large API there are many things that can be done with this library, which is why it is used alongside OpenGL for all physics.