Thursday, June 2, 2011

Back to work with PySoy

Come the end of the school year in less than a week I will be back to work on PySoy. This summer for GSoC I will be writing lots of network code. My project is adding Game Networking for PySoy. This is a very broad and deep topic and will take a lot of work over this coming summer, but I am excited! I will definitely be learning a lot about networking, from xmpp and jingle to the dark depths of UDP and TCP connections. It has been a while since I have worked with the PySoy code base so it will probably take a few days to get used to Genie and friends again.

Tuesday, February 16, 2010

It's all about hackerspaces!

Recently Arc tuned me on to a wonderful concept deemed a Hackerspace. For those of you who haven't heard about them they are places where people can get together and do things related to art, technology, science, and much more! After a quick google search I found a local hackerspace.

The hackerspace has a plethora of neat items such as a makerbot (a type of reprap machine) and a multitude of arcade cabinets a group of people are currently modifying. Everyone at the space is extremely welcoming and really, really freaking helpful with a multitude of subjects. The type of people that show up really did surprise me from engineers, to music artists, to just plain artists. Take a look around your city! I bet you have one near.

Saturday, August 9, 2008

The future is foggy..

After changing around some fog a whole lot to get it working, I came out with an adjustable smoke like haze, shown in the screen shot below to the right.

Along with this a Landscape class was added as a scene which uses a heightmap to create a landscape mesh. (Seen below, left) Now we can have mountains, hills, and valleys! (Still working out some problems and adding in features, but there none the less!)

FPS or RPG anyone? (with fog of war!)

Monday, March 3, 2008

Ode transferred to pyrex

After a long two days I completed the ode to pyrex transfer. Ode is much bigger and more powerful than first perceived, coming in at at almost 500 functions! With such a large API there are many things that can be done with this library, which is why it is used alongside OpenGL for all physics.